Dark Souls 2: 10 Most Powerful Bosses, Ranked | Game Rant

Dark Souls 2 offers more bosses than any of the other Dark Souls games. As said by many people, it beats out the other souls games with quantity but not quality. Many of the bosses have unfair advantages that you don't find in the other Dark Souls games. Some boss fights throw you into a one versus three scenario that for many new players is extremely overwhelming.

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Other bosses use typical one-hit-kill maneuvers that if caught off guard can end even an experienced players' perfect run. When counted out, Dark Souls 2 has over 30 bosses that are ready to steal your souls time and time again. But with so many bosses, which ones should you watch out for? Without further ado, here's a look at the game's 10 most powerful bosses. It's worth noting that some boss battles come with more than one boss, sometimes with a three against one scenario.

10 The Ruin Sentinels

The Ruin Sentinels are bosses that players encounter rather early on in Dark Souls 2 depending on which route they take at the beginning of the game. It is possible to skip this trio of bosses, but not without first finding the Antique Key and a Pharros Lockstone. When you first encounter them, it is a bit overwhelming because the game throws you into that one versus three scenario mentioned earlier. Most players run into this boss fight unprepared for that scenario and quickly get overtaken by the constant shield and staff bashing. To make matters worse, the Sentinels become a normal enemy later in the game and, if done wrong, they can quickly swarm you before you can even count how many there are.

9 Belfry Gargoyles

The Belfry Gargoyles is another optional boss in the game and one that is probably best to skip. This boss is another with multiple enemies that stack the odds against you heavily. In total, there are six gargoyles that come into the fight one at a time. The spawn rate for them is rather short, however, and if they aren't finished off fast enough you can easily get overwhelmed by their numbers. If that wasn't bad enough, when a gargoyle's health is reduced to half, they start to breathe fire which can easily destroy you when dealing with multiple gargoyles at once. Make sure you at least go into this fight with some gold pine resin so you can get that much-needed lightning buff for your weapon.

8 Sir Alonne

Sir Alonne is one of the many bosses from the DLC and the final boss at the end of the Memory of the Old Iron King. It is important to know that getting to this boss is a feat in itself due to needing to plow your way through an army of Alonne Knights just to reach his fog wall. Sir Alonne's difficulty comes from his awkward attack patterns with weird timings. He also has a high defense against all forms of magical damage, so physical damaging items are almost a must to damage him. There is a nice reward if you can manage to kill him flawlessly within a specific time. If you do, he will actually commit seppuku which is also known as a form of ritual suicide often committed by samurai.

7 Afflicted Graverobber, Ancient Soldier Varg, & Cerah The Old Explorer

Often referred to by many Dark Souls 2 fans as "The Gank Squad," these bosses are another example of a three versus one scenario. It is very obvious that these bosses were meant to be fought with summons but has been done solo as well. What makes these bosses so difficult is that Cerah will stay back and fire great arrows at you.

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While that is going on, the Graverobber and Varg will fight you head-on. Many players have fallen victim to this unfair trio. These bosses definitely holds true to the motto of "prepare to die." At least you get two summons before the boss fight if you choose to do this fight without other players or are playing offline.

6 Looking Glass Knight

The Looking Glass Knight's difficulty comes from his massive defense and the fact that he can summon allies to help him in the fight. Taking this boss on solo is not recommended because not only can he summon AI allies, but players as well. If a player places their invasion sign down in the right area then they can get summoned into the boss fight which is a major disadvantage for you. This wouldn't be so bad if the NPC you can summon was good. Before the boss fight, you can summon Benhart but he is hardly useful because he never blocks and typically dies very fast. This leaves you with a boss that has boosted stats to deal with on your own.

5 Throne Watcher & Throne Defender

The Throne Watcher and Throne Defender come in late in the game. Typically they are fought just before the final boss but can be fought early to make things a little easier at the end. This is another boss battle where summons are recommended because the two of them together can easily be too much for a single player to handle. This battle is made more difficult when they each have half health due to them enchanting their weapons. Make sure to keep an eye on the Throne Watcher because they have a ranged attack that they can use while you're preoccupied with the Throne Defender. You can make the fight easier by luring one of them off the ledge on the side of the arena.

4 Dark Lurker

The Dark Lurker is one of the optional bosses in the game and takes quite a bit of time to reach if you decide to fight it. First, you have to find Darkdiver Grandahl and go into each of the three Dark Zones and light the fires. Once that is done, you can fight this monster which is easier said than done. The boss fight is pretty straight forward until it reaches half health. Then the Dark Lurker splits into two bosses that each need to be killed. One of the worst parts about this fight is that it must be done alone because there is no summons allowed Dark Chasm of Old.

3 Smelter Demons

That's right, there are two. Luckily each one is a separate boss fight, but each is a challenge to defeat. The Smelter Demon deals significant physical damage and, at about 70 percent health, will stab himself with his sword causing it to catch fire. This makes all of his attacks change and deal fire damage.

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His stab attack will send out a jetstream of fire and his leaping attack has the potential to become an AOE attack that deals significant fire damage as well. Lucatiel of Mirrah can be summoned for this fight, but it is more recommended to summon a player because she can die rather quickly.

2 Ancient Dragon

The Ancient Dragon is regarded as one of the toughest bosses in the game but not because of powerful attacks that aren't telegraphed, but rather the overly large amount of health that it possesses. It is recommended to have a few summons for this fight otherwise it can last an extremely long time. The boss mainly deals fire damage but will also attack with its claws and tail if players linger around it for too long. It also has the potential to fly up into the air and cast a very large AOE attack that reaches almost the entire arena. It is highly recommended to wear armor with good fire resistance before attempting to take on this behemoth.

1 Fume Knight

The Fume Knight is known by many as the hardest boss in all of Dark Souls 2. He doesn't use many attacks that are telegraphed and prefers to use attacks that are slightly delayed to throw players off. He has a strong resistance to all types of magic so physical damage is preferred when taking him on. He is one of the few enemies that use dark fire and it is potent enough to damage you even when using shields that resist 100 percent fire damage. All of this, combined with a smaller boss arena that can throw off your camera, make this boss extremely difficult to deal with.

NEXT: The Most Memorable Bosses From Dark Souls 2



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